fangames in Mega Man
Inching forward with a tap of the D-Pad is very important to the feel of the Mega Man games. So, of course I had to program it. It feels good, and looks cool! #MegaMan #UnrealEngine5
(🔊ON!) Retro games didn't play the same sound effect overlapped, so I have to manage this aspect... Much easier to test with longer audio clips 🤣 Make sense?? #MegaMan #StreetFighter #UnrealEngine5
Process of converting the Arcade sprites to SNES specs. Reaching the top of a ladder is completely different! This is unused sprite data because the Arcade game didn't release with any ladders! 🤔
Looks like sprite animations are working well. The advanced features of the Actor Sequencer aren't on full display yet, but we'll get there eventually! #MegaMan #UnrealEngine5
When you need a quick animation to test with... lol (🔊 ON) #MegaMan #Rockman #gamedev #UnrealEngine5
New dev logs video has arrived!
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Process on adapting Mega Man Arcade game graphics to SNES specs! The slide was different in each game, but I put together something that will be smooth. (I have to be careful not to cause gameplay issues with the lengthy end of the animation.)
Processing the Jump animation sprites from the Arcade games back to SNES specs. (The biggest change is in the legs!)