fangames in Mega Man

Share your MEGA-Creations
Loading...

Inching forward with a tap of the D-Pad is very important to the feel of the Mega Man games. So, of course I had to program it. It feels good, and looks cool! #MegaMan #UnrealEngine5

Loading...

(🔊ON!) Retro games didn't play the same sound effect overlapped, so I have to manage this aspect... Much easier to test with longer audio clips 🤣 Make sense?? #MegaMan #StreetFighter #UnrealEngine5

Process of converting the Arcade sprites to SNES specs. Reaching the top of a ladder is completely different! This is unused sprite data because the Arcade game didn't release with any ladders! 🤔

#MegaMan #UnrealEngine5

Loading...

Looks like sprite animations are working well. The advanced features of the Actor Sequencer aren't on full display yet, but we'll get there eventually! #MegaMan #UnrealEngine5

Loading...

When you need a quick animation to test with... lol (🔊 ON) #MegaMan #Rockman #gamedev #UnrealEngine5

Process for converting the Arcade running animation to SNES specifications. This one adds a lot of little details (feet bottoms), and reshapes the legs heavily! #MegaMan #Rockman #pixelart

Updated the GameJolt page header & icon. They're still temporary, but I think they look a lot better anyway

More about what this project REALLY is will be revealed in May... probably.

Loading...

New dev logs video has arrived!

Please contribute your comment here!

Join my discord channel to update more information:

https://discord.com/invite/nTTMn49Z

Process on adapting Mega Man Arcade game graphics to SNES specs! The slide was different in each game, but I put together something that will be smooth. (I have to be careful not to cause gameplay issues with the lengthy end of the animation.)

Processing the Jump animation sprites from the Arcade games back to SNES specs. (The biggest change is in the legs!)